I think it best
that I come out swinging for this review. Super Paper Mario has a lot of
interesting ideas but fails to properly execute any of them. Unlike its
predecessor, it is woefully dated graphically. Combine that with boring level
design, a penchant for padding and a tonally inconsistent plot and you have one
of the most middling games in the entire Mario series. Perhaps the most disappointing
game in Intelligent Systems’ entire catalog, there is no reason to play Super
Paper Mario when there are hundreds of better platformers out there.
Monday, April 28, 2014
Super Paper Mario
Labels:
Black Sheep,
Intelligent Systems,
JRPG,
Nintendo,
Paper Mario,
Platformer,
Wii
Friday, March 28, 2014
Final Fantasy VI
Final Fantasy VI is heralded as one
of the greatest JRPGs of not only the Super Nintendo era, but of all-time.
Beloved for its approach to storytelling, memorable characters, excellent
presentation and deep and exploitable battle system, Final Fantasy VI is
legendary among gamers, young and old. It says something about a game when a
debate rages on whether this title or its immediate sequel, Final Fantasy VII,
is the superior game. Even now, 20 years after its original Japanese release, Final
Fantasy VI is still an absolute classic that may have actually become better
with age.
Labels:
Final Fantasy,
JRPG,
Playstation,
SNES,
Square Enix
Thursday, March 27, 2014
Crazy Taxi
Crazy Taxi has always been my go-to
game for whenever I feel down or sick of whatever bloated RPG I’ve been
playing. It’s fast, hectic arcade action at its finest. For an arcade game from
1999, it has held up surprisingly well. It came at a time when Sega was looking
to inject some new life into their line-up and it did precisely that. Crazy
Taxi was one of the most successful and iconic games of the late 90s and
it left a lasting impression on many gamers. There have been sequels to Crazy
Taxi but none of them managed to capture the devil-may-care attitude or the
nuanced action that the first game had. As a result, Crazy Taxi is still a
one-of-a-kind gem despite numerous rip-offs having made their way into the
market after it took off in '99.
Thursday, March 13, 2014
Aliens: Colonial Marines
Aliens: Colonial Marines is
aggressively terrible. It does so little right that it would almost set a new
low for licensed games if that bar wasn’t already as low as it could go. The
only time the game is even remotely interesting is when it is directly
referencing Cameron’s “Aliens”. Aside
from those moments, it’s a cut-and-paste shooter that fails to deliver on any
of the promises that Gearbox had made. Colonial Marines is a disaster on all
accounts. Gearbox, Timegate, Sega and whatever other parties were involved with
the game should be ashamed that they unleashed such a half-baked wreck upon the
public.
Monday, February 10, 2014
Paper Mario: The Thousand Year Door
RPGs aren’t a genre for everyone.
When you consider how non-interactive the game portions of titles
like Dragon Quest and Final Fantasy are, it’s a wonder that the genre ever
caught on. That’s not to say that there weren’t more interactive alternatives
to the typical DQ battle system, there were. Square’s own Parasite Eve and
Super Mario RPG created inventive new battle systems that forced players to pay
attention and stay invested in even the easiest of battles. The Super Mario RPG
style of battle, which is heavily dependent on timing button presses, found its
way into its spiritual successor series, Paper Mario. Paper Mario: The Thousand
Year Door, the 2nd title in the sub-series, expands on concepts
first presented in the 1996 SNES RPG but in doing this, reveals some problems
with the interactive battle system.
Labels:
Gamecube,
Intelligent Systems,
JRPG,
Nintendo,
Paper Mario
Wednesday, January 15, 2014
Marvel vs. Capcom: Origins
I've always dug Capcom’s fondness
for digging up its old arcade classics and porting them to modern systems.
Games like Jojo’s Bizarre Adventure, Dungeons & Dragons and Darkstalkers 3
are either difficult to come by or their home ports simply weren't good. With
that in mind, I still found it strange that Capcom would do a HD re-release of
Marvel Super Heroes and Marvel vs. Capcom. Neither game is very expensive or
hard to come by. In addition, the star attraction, Marvel vs. Capcom, has a
Dreamcast port that’s nearly arcade-perfect. It was an odd cash-grab for Capcom
and the high price tag didn’t make it an appealing purchase when it came out.
However, now that every other Marvel vs. Capcom title has been delisted, I
think it’s worth diving into.
Labels:
2D Fighter,
Capcom,
Compilation,
Iron Galaxy,
Marvel,
Playstation 3,
Xbox 360
Marvel vs. Capcom: Clash of Super Heroes
The original Marvel vs. Capcom
quickly fell off the radar after Marvel vs. Capcom 2’s release a scant two
years later. To make matters worse, its contemporaries like Third Strike and
Darkstalkers 3 overshadowed the game. Marvel vs. Capcom: Clash of Super Heroes
is almost like the neglected middle child of late 90s Capcom fighters. It was
popular for a time but its little brothers overshadowed it fairly quickly. It
may not be as deep or refined as Third Strike or Darkstalkers 3 but it’s still
a fine game in its own right. At any rate, it’s an absolute shame that it’s
been given the shaft for so many years.
Labels:
2D Fighter,
Arcade,
Capcom,
Marvel,
Playstation 3,
Xbox 360
Marvel Super Heroes
First thing first, Marvel Super
Heroes has no balance whatsoever. I can’t even tell if it was intended to be a
competitive fighter because there is nothing here resembling fair. The game’s
main gimmick manages to kill any competitive scene the game could have
potentially had. The result is one of the fastest, most furious fighters to
come out of the Early 90s. As far as unbalanced fighters go, Marvel Super
Heroes is one of the better ones.
Labels:
2D Fighter,
Arcade,
Capcom,
Iron Galaxy,
Marvel,
Playstation 3,
Xbox 360
Monday, January 6, 2014
Binary Domain
With all the
Resident Evil 6’s and the Lightning Returns out there, it’s becoming more
evident that Japanese developers feel the need to emulate Western titles in
order to find success overseas. If they weren’t killing our favorite series in
the process, it would be almost cute. As it stands though, this recent trend is
destined to kill established series. That’s not to say that some developers
didn’t get it right though. Sega’s “Binary Domain”, developed by the up and
coming Ryƫ ga Gotkou studio, developers of the distinctly Japanese
“Yakuza” series, isn’t the perfect marriage of Western and Japanese sensibilities
but achieves that desired blend far better than much of its Japanese brethren
have.
Wednesday, January 1, 2014
The Legend of Zelda: A Link Between Worlds
The Legend of
Zelda has been in a bit of a rut for a while now. Every game since Ocarina of
Time’s release in 1998 has tried to surpass it by adding in some kind of
gimmick or innovation to separate it from Ocarina of Time. Nintendo has tried
nearly everything in their quest to break out from under Ocarina’s shadow.
Touch controls, 1:1 sword controls, sailing, they even tried to make Zelda
gritty. After a while, these extra gimmicks made Zelda games a decidedly more
complicated affair. So, Nintendo decided to go back to basics with Link Between
Worlds. The results are one of the finest Zelda games in recent memory and one
of the best titles on the 3DS.
Saturday, November 30, 2013
Devil May Cry 2
Something I don’t
say too loud at parties is that I’m not a huge fan of the original Devil May
Cry. I certainly think it’s a unique game and I enjoyed my time with it but I’d
never call it one of the best games on the Playstation 2 and I don’t think it’s
a pillar of the genre like people insisted it was. However, I did appreciate
that it was something unique. It knew what it was and I have some modicum for
respect for it. It was unique and interesting, if nothing else. Its sequel,
Devil May Cry 2 on the other hand is a focus-tested, soulless product that
directly flies in the face of everything neat about its predecessor.
Labels:
Beat 'Em Up,
Black Sheep,
Capcom,
Devil May Cry,
Playstation 2,
Playstation 3,
Xbox 360
Friday, November 29, 2013
Gabriel Knight: Sins of the Fathers
Graphic Adventure titles, ones made
by Sierra especially, are a tricky genre. Infamous for their reliance on obtuse
puzzles, strict adherence to sequencing and nonsensical deaths, Sierra graphic
adventures like Space Quest, King’s Quest and Leisure Suit Larry are often seen
as being incredibly daunting for a newcomer to the genre. Most people would
rather play something like Monkey
Island before checking
out anything in Sierra’s vast library. This is a deserved reputation too,
Sierra games have a tendency to be obnoxious at times but there are a few
exceptions to this rule. Leisure Suit Larry 7 and King’s Quest VI make it clear
that Sierra knew how to make a great adventure game without being overly
difficult and confusing. Sierra’s “Gabriel Knight: Sins of the Fathers” is
another Sierra title which is more newcomer friendly although it doesn’t quite
avoid the missteps that previous Sierra titles had made.
Labels:
Gabriel Knight,
Graphic Adventure,
PC,
Sierra
Thursday, November 14, 2013
Castlevania 64
Castlevania is one of those series
that could never quite make the jump to 3D. Castlevania, much like Mega Man,
had nearly mastered the 2D side of things but always struggled to find its
footing when the Z axis was introduced to the equation. Konami has tried to
bring the series into 3D several times since their first attempt in 1999 to
varying degrees of success but most of their ventures failed to impress critics
or longtime Castlevania fans. Castlevania has always been a series that worked
best in 2D and there’s no shame in that. However, it is unfair to disregard the
3D installments as if they never happened. Even the oft-maligned Castlevania,
colloquially known as Castlevania 64, has some neat tricks up its sleeves that make
it worth paying attention to.
Labels:
3D Platformer,
Black Sheep,
Castlevania,
Horror,
Konami,
Nintendo 64
Saturday, November 9, 2013
Billy Hatcher and the Giant Egg
Billy Hatcher and
the Giant Egg is the most consistently frustrating game I have ever played. The
amount of times I thought to myself how much fun it would be to rip the disc
out of the system and toss it into the beyond, never to be seen again, is impossibly
high. Everything about this game is designed to be as irritating and
unforgiving as humanly possibly. And it’s all covered up by bright colors and
an overly sweet vibe.
Labels:
3D Platformer,
3D Sonic,
Billy Hatcher,
Gamecube,
Sega
Saturday, November 2, 2013
Phoenix Wright: Ace Attorney: Dual Destinies
Of all the series that Capcom has
in their stable, Ace Attorney is one of the most unlikely titles to have found
any semblance of success in the West. While it’s true that court and detective
dramas are one of the most popular genres in the US , Ace Attorney’s distinctively
Japanese flair should have turned off most consumers but in 2005, the stars
aligned and a miracle occurred. The success of such a niche title like Phoenix
Wright opened the floodgates; the DS enjoyed a plethora of graphic adventure
titles like Hotel Dusk, Professor Layton and 999. The West continued to get the
Phoenix Wright sequels until 2010, when the series suddenly went dark. It
appeared to gamers that Capcom had little interest in supporting the series in
the West. That was, until, the launch trailer for the long-awaited Ace Attorney
5 debuted and with it, a confirmation of a Western launch. Capcom was giving
the series another chance; this was perhaps the last opportunity that Ace
Attorney would have to prove itself to the Western market. Was Dual Destinies
worth the nearly 5-year wait?
Labels:
3DS,
Ace Attorney,
Capcom,
Digital,
Graphic Adventure
Monday, October 21, 2013
Pokemon X
Pokemon, like many Nintendo series, has never been a risk-taker. Innovation has never been a focus of the series. Game Freak has always been more concerned about adding in neat new gimmicks that take advantage of Nintendo's new technology while occasionally throwing a bone to the devoted hardcore Pokemon fans who spend days agonizing over numbers and stats. It's a wonderful formula as it draws in jaded old-timers as well as new blood. But it appears that there was a shake-up at Game Freak as Pokemon X is the first truly "new" and "different" Pokemon game since Pokemon Gold.
Labels:
3DS,
Game Freak,
JRPG,
Nintendo,
Pikachu,
Pocket Monsters,
Pokemon
Tuesday, October 15, 2013
Resident Evil 4 (PS2)
Let’s not
sugarcoat this, Resident Evil 4 marked the beginning of the end for the
Resident Evil franchise. The shift from careful item management and careful
character positioning to a focus on gunplay and action set-pieces was a
watershed moment in not just the history of Resident Evil, but also the history
of video games. There is little doubt in my mind that Resident Evil 4’s glowing
critical reception affected both future horror titles and action games in
general.
Labels:
Capcom,
Gamecube,
Gore,
Higemaru,
Horror,
Playstation 2,
Resident Evil,
Shinji Mikami,
Spain,
Survival Horror,
Third Person Shooter
Monday, June 24, 2013
Alan Wake's American Nightmare
The original Alan
Wake was one of the most promising titles to come out of the Xbox 360. It was
the first post “Max Payne” title that Remedy worked on and it put forward
interesting concepts that were made it an under-the-radar hit in 360 gaming
circles. A sequel was fast-tracked and in 2012, we got the XBLA sequel, “Alan
Wake’s American Nightmare”. Be warned though, American Nightmare is not the
sequel that Alan Wake fans wanted, far from it in fact.
Labels:
Alan Wake,
Horror,
PC,
Third Person Shooter,
Xbox 360
Friday, June 21, 2013
Nier
Nier
is a game that you really have to work at in order to enjoy it. As with nearly
everything made by Cavia, it’s got numerous kinks and oddities that may make it
a bit too unpolished for most people to enjoy. Cavia wasn’t a technically skilled
team but what they lacked in skill, they made up for with an interesting plot
and some of the most lovable characters in the 7th generation. Cavia
managed to create one of the most gripping, heartwarming and often-times
depressing tales to come out of this generation. Games like Deadly Premonition
and Hotel Dusk have shown that top-notch gameplay is not required to make a
great game and Nier most definitely fits that mold. This is Square Enix and
Cavia’s cult hit, Nier.
Labels:
Cavia,
Drakengard,
JRPG,
Nier,
PS3,
Square Enix,
Xbox 360
Friday, March 1, 2013
Splatterhouse (2010)
Splatterhouse is one of the most successful reboots in
recent memory. Unlike games like 2005’s NARC and 2008’s Golden Axe: Beast
Rider. Splatterhouse feels like the logical next step in the series. It’s by no
means perfect or even “great” but it serves as an example of how you do a
reboot without totally alienating past fans of the series.
Labels:
Beat 'Em Up,
Gore,
Higemaru,
Namco Bandai,
PS3,
Splatterhouse,
Xbox 360
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