Wednesday, January 15, 2014

Marvel Super Heroes

First thing first, Marvel Super Heroes has no balance whatsoever. I can’t even tell if it was intended to be a competitive fighter because there is nothing here resembling fair. The game’s main gimmick manages to kill any competitive scene the game could have potentially had. The result is one of the fastest, most furious fighters to come out of the Early 90s. As far as unbalanced fighters go, Marvel Super Heroes is one of the better ones.


            The primary gimmick in Super Heroes is the Infinity Gems. These gems will spontaneously appear during a match, after which you can pick up them up and use them. Each of the six gems has a different ability ranging from boosting your speed, to recovering your health to giving you infinite meter. They don’t automatically activate either. Instead, you need to input a command to activate them. When you do that, you’ve got a limited amount of time to take advantage of your newfound power. A lot of the fights will probably boil down to knocking gems off your opponent until you’ve gained the upper hand.

            In a more serious fighter, this mechanic wouldn’t work. But in a game like Marvel Super Heroes, it works perfectly. It feels like a natural gimmick for a Marvel fighter. Considering how many Marvel fighting games there are on the market, this gimmick separates this title from its more serious brethren. Had it not had the Infinity Gems, this game would have fallen by the wayside like Children of the Atom before it.


            The game’s roster is comprised of ten characters, six heroes and 4 villains, plus two unlockable characters (technically three). For a game in 1995, it’s an average size roster although people more accustomed to the 40+ rosters of games like Street Fighter IV and Marvel vs. Capcom 3 may be in for a bit of a surprise. Darkstalkers fans will definitely dig the inclusion of Anita but she’s little more than a test character. It’s a neat little bonus that was formerly exclusive to Japan and even though the novelty quickly wears off, it still deserves a mention.

            Like many other Capcom arcade games, Marvel is a visual feast. This game’s spritework has aged fantastically. All the characters are bright and smooth looking. They capture the look of a comic-book exceedingly well. There are some coloring issues, like Shuma-Gorath, but the game looks superb nonetheless. The backgrounds are solid too. In fact, I’d say that Super Heroes has some of the best backgrounds in a Capcom fighter. The nighttime levels, like Psylocke’s and Hulk’s, look really cool with dark colors and bright lights contrasting brilliantly. Other levels, like Blackheart’s, are a bit more generic but the good far outweigh the bad.


            The game’s soundtrack establishes some now-iconic songs but as a whole, it's lacking. Most of the songs in the game are pretty forgettable and the sound leveling isn’t great either. The sound effects don’t completely overshadow the music (and you can turn the volume of the sound effects down) but they’ve got a lot more of a presence. Thankfully, the sound effects aren't grating and they actually sound really solid. They’ve got that old fighting game sound to them where punches sound quick and brutal. 


            As much fun as Super Heroes is, I’d have trouble recommending it anyone who doesn’t have a few friends who are willing to spend an hour or two dicking around with Captain America and Wolverine. The entire Marvel vs. Capcom series outclasses this entry as nearly the entire roster is available in at least one of those games. In truth, this appears to have been added more as a bonus game. It’s a neat novelty but it can be easily overlooked. A solid title for Marvel and fighting game fans but most people will walk away underwhelmed. 

Final Score: 5.5



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