I think it best
that I come out swinging for this review. Super Paper Mario has a lot of
interesting ideas but fails to properly execute any of them. Unlike its
predecessor, it is woefully dated graphically. Combine that with boring level
design, a penchant for padding and a tonally inconsistent plot and you have one
of the most middling games in the entire Mario series. Perhaps the most disappointing
game in Intelligent Systems’ entire catalog, there is no reason to play Super
Paper Mario when there are hundreds of better platformers out there.
Showing posts with label Intelligent Systems. Show all posts
Showing posts with label Intelligent Systems. Show all posts
Monday, April 28, 2014
Super Paper Mario
Labels:
Black Sheep,
Intelligent Systems,
JRPG,
Nintendo,
Paper Mario,
Platformer,
Wii
Monday, February 10, 2014
Paper Mario: The Thousand Year Door
RPGs aren’t a genre for everyone.
When you consider how non-interactive the game portions of titles
like Dragon Quest and Final Fantasy are, it’s a wonder that the genre ever
caught on. That’s not to say that there weren’t more interactive alternatives
to the typical DQ battle system, there were. Square’s own Parasite Eve and
Super Mario RPG created inventive new battle systems that forced players to pay
attention and stay invested in even the easiest of battles. The Super Mario RPG
style of battle, which is heavily dependent on timing button presses, found its
way into its spiritual successor series, Paper Mario. Paper Mario: The Thousand
Year Door, the 2nd title in the sub-series, expands on concepts
first presented in the 1996 SNES RPG but in doing this, reveals some problems
with the interactive battle system.
Labels:
Gamecube,
Intelligent Systems,
JRPG,
Nintendo,
Paper Mario
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