Of all the series that Capcom has
in their stable, Ace Attorney is one of the most unlikely titles to have found
any semblance of success in the West. While it’s true that court and detective
dramas are one of the most popular genres in the US , Ace Attorney’s distinctively
Japanese flair should have turned off most consumers but in 2005, the stars
aligned and a miracle occurred. The success of such a niche title like Phoenix
Wright opened the floodgates; the DS enjoyed a plethora of graphic adventure
titles like Hotel Dusk, Professor Layton and 999. The West continued to get the
Phoenix Wright sequels until 2010, when the series suddenly went dark. It
appeared to gamers that Capcom had little interest in supporting the series in
the West. That was, until, the launch trailer for the long-awaited Ace Attorney
5 debuted and with it, a confirmation of a Western launch. Capcom was giving
the series another chance; this was perhaps the last opportunity that Ace
Attorney would have to prove itself to the Western market. Was Dual Destinies
worth the nearly 5-year wait?
In
addition to reintroducing Phoenix Wright to the courtroom, Dual Destinies also
brings in new defense attorney, Athena Cykes who also serves as the game’s
trademark teenage-girl sidekick. Unlike past sidekicks, Cykes takes a more
active role in the game’s story and while past sidekicks were never exactly
“damsels”, Cykes brings a whole new level of competence to the character
archetype. She’s a wonderful addition who perfectly fits in with series
mainstays like Phoenix
and Apollo. She does come across as a bit of a “Mary Sue” at points but she’s
no more annoying or unrealistically brilliant than any of the other characters
in the series. The other new main characters are equally well-done including an
overachieving, bumbling detective in constant pursuit of justice and a
prosecutor who follows a samurai code.
Cykes
also brings in a new gimmick to the series, this gimmick allows you to detect conflicting
emotions in a witness’s testimony and while it’s an interesting idea (with
plenty of cool visuals to spice things up), its execution leaves something to
be desired. Because there’s no penalty for incorrectly guessing the wrong
emotion, there is absolutely no tension. On top of that, the game will
continually drop not so subtle hints about what’s off about the testimony which
is both demeaning and irritating. Past Ace Attorney titles would give you a
little push here and there but Dual Destinies basically tells you everything
and then gives an exaggerated wink afterwards. This new system is a neat idea
though and I’d love to see it to return in future games but with a few
adjustments regarding the difficulty.
Dual
Destinies has a serious problem with hand-holding, some of it is certainly
appreciated but much of the actual gameplay is spelled out for you. For
example, the game added a “Notes” section which details what you’re supposed to
be doing next. This is actually a wonderful addition and a feature which I
turned to more than a few times during my playthrough. However, Dual Destinies
is so linear, even more so that past Ace Attorneys, that this notes section is
only useful in specific occurrences. Compare that with Hotel Dusk which had a
similar concept but used to much greater effect. It just feels like Capcom
didn’t trust the players to use their brains and considering that this game got
slapped with an (undeserved, might I add) “M” rating, I almost feel insulted.
Dual
Destines also nixes the ability to explore non-relevant areas. Now, it’s true
that this cuts down on the amount of time you’ll waste exploring unimportant
areas but it also cuts out some of the goofy flavor text that gave the series
so much personality. It’s an unfortunate exemption and one that I suspect was
due more to budget constraints than an actual attempt to streamline the game. It’s
an unfortunate exclusion and the greater focus on exploring the crime scene
does little to numb the pain. Extra camera angles are a poor replacement for
flavor text.
It’s
not all bad though, Dual Destinies’ testimonies are rarely ever held up by some
kind of insane logic or glaring oversight, a flaw which did pop up in previous
titles. Psyche Locks and Apollo’s Bracelet both make brief returns and while
both could have been utilized a bit more, their brief appearances are well done
and they don’t feel unnecessary or tedious. An improved UI that doesn’t force
you to backtrack through several different areas just to make your way back to
a certain place is also an incredibly welcome addition.
The
new 3D models and backgrounds also look great. I was initially worried that the
switch to 3D wouldn’t capture the distinct visual style of the Ace Attorney
series but Capcom nailed it. The series is known for its colorful backgrounds,
unique characters and hilarious animations and Dual Destinies continues those
traditions. Some characters (mostly returning characters) look a little awkward
in 3D but I got used to their slightly-off movements in no time. The new
cut-scenes are also a nice, little addition. The animation isn’t
super-impressive, it’s your typical anime cut-scene but it’s been a request of
mine for some time so I’m happy to see them finally included. And while I don’t
normally comment on this, Ace Attorney 5 has some really cool 3D effects. It’s
not anything super-inventive, just throwing things at the screen and the like,
but it all pops like 3D should.
The
Ace Attorney series is responsible for some of the best soundtracks on the Nintendo
DS and Ace Attorney 5 doesn’t quite hit the mark set by its predecessors. It’s
by no means a bad soundtrack, in fact it’s a solid soundtrack but compared to
the high standards of the previous titles, it doesn’t measure up. Make no
mistake, the new arrangements of the Objection theme, Cross-Examination Theme
and Turnabout Sisters theme sound great but some of the original songs are
wholly unremarkable. You won’t be finding any new favorites in this one,
unfortunately.
Dual
Destinies is also the first Ace Attorney title with voice acting beyond
second-long voice clips. It’s also the first AA game to use professional voice
actors instead of Capcom staff. The final result is nothing to write home about
and honestly a little underwhelming. Part of the problem is that the voice
actors have very little to work with since the cut-scenes are generally under
30 seconds long. Virtue’s Last Reward this is not. That being said, Phoenix , Apollo, Athena
and the rest all have well-done voices but the script fails them. It’s also
disappointing that many of the side characters like witnesses do not have voice
clips even though they do have voices in cut-scenes.
Dual
Destinies is the first main series game without series creator, Shu Takumi on
board. Mr. Takumi also had nothing to do with the Ace Attorney Investigation
spin-offs so the current writers weren’t exactly an enigma. Fans of the series
knew they were capable of telling great mysteries and writing fun and memorable
characters just like Takumi and his team were. And not to worry, they didn’t
drop the ball here. Dual Destinies still has mind-bending plot twists,
hilarious dry humor and oddball characters just like past installments. The
cases in this game all interlock for the most part which allows for events in one
case to explain a certain line or event that happened in a previous case. It’s
an interesting way to approach the story and one that had previously been
experimented with in Ace Attorney Investigations.
I’m
happy to say that every case from beginning to end is at least above-average.
Unlike past titles, which generally had one notable weak case, I genuinely
enjoyed my time with each and every one of the cases. I didn’t feel like any of
them really dragged their feet and even the pre-requisite tutorial case was
interesting and different enough that it didn’t feel like a massive waste of
time. Some of the plot twists are among the best in the series since they play
on audience expectations. As a veteran of the series, I had thought I knew
every trick the game could possibly throw at me but it still threw me for a
loop every now and then.
The
game’s translation is also wickedly funny. The jokes range from legitimately
funny to subtle jabs to pandering references, there’s some great variety in the
game. It wouldn’t be much of a stretch to say that the game will elicit some
kind of laughs from even the most stone-faced player. The biggest problem with
the translation is the bevy of typos. It’s never anything major, generally just
a missing letter, improper punctuation or (weirdly enough) an added letter but
it’ll absolutely bug those who find poor grammar to be equal to war crimes in
severity.
Ace
Attorney 5 is also very newcomer friendly despite being the fifth entry
(technically seventh) in the series. There are a lot of nods to past games that
might go over a new player’s heads and some cameos and appearances may not have
quite the same impact that they would on a veteran but Dual Destinies is not a
game that requires knowledge of the past games in order to enjoy it.
FINAL SCORE: 7.0
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