Wednesday, January 15, 2014

Marvel vs. Capcom: Clash of Super Heroes

The original Marvel vs. Capcom quickly fell off the radar after Marvel vs. Capcom 2’s release a scant two years later. To make matters worse, its contemporaries like Third Strike and Darkstalkers 3 overshadowed the game. Marvel vs. Capcom: Clash of Super Heroes is almost like the neglected middle child of late 90s Capcom fighters. It was popular for a time but its little brothers overshadowed it fairly quickly. It may not be as deep or refined as Third Strike or Darkstalkers 3 but it’s still a fine game in its own right. At any rate, it’s an absolute shame that it’s been given the shaft for so many years.


            Some people may think that Clash of Super Heroes is just another 3-on-3 fighter like its sequels when in reality; it’s far closer to the oddball Vs. title “Tatsunoko vs. Capcom”. Marvel vs. Capcom is a 2-on-2 fighter with a 3rd slot being filled in by an assist character. It’s a unique system that helps to separate it from its sequels because let’s face it, if this were another 3-on-3 fighter, there would be no reason to play it. 


            This assist system is pretty basic but it adds some replayability to the game. Intelligent use of these assists can make or break a match and hammering them out will probably get you killed. The assists are chosen at random via roulette which may bother some people but you can use certain button combinations in order to get your desired assist. Since the game isn’t a very serious fighter, most players will probably just go with the random select.

            Since the roster of future Marvel titles were so huge, the comparatively miniscule roster of Clash of Super Heroes is guaranteed to disappoint some. In reality, it’s not a bad size but we’ve come to expect large rosters from our crossover fighters and Marvel vs Capcom’s measly 16 character roster (plus 6 secret clone characters) doesn’t cut it. It’s got variety though; you won’t be seeing four different versions of Ryu in here. This small roster has the added bonus of making the game feel tighter and more balanced. It’s no secret that Marvel vs. Capcom 2 has a very small pool of viable characters. Clash of Super Heroes, at least on the surface, does not have that problem.


            Aside from those differences, Clash of Super Heroes has the same crazy, over-the-top action that you would expect from the Marvel vs. Capcom series. It’s fast-paced, it’s flashy and matches are nice and short. Much like every other Capcom fighter at the time, it plays like a dream. No frame-rate drops, no wonky hit detection and no insanely overpowered attacks. It also lacks a comeback mechanic which is something you don’t really see in any fighters nowadays, especially not gimmicky fighters like this.

            Clash of Super Heroes adds in a neat twist on established characters like Ryu and Zangief. Ryu can transform into a “Ken-style Ryu” and an “Akuma-style Ryu” in the middle of battle (at the cost of meter, of course) which eliminates the need for three different Shotos. Zangief can transform into the useless “Mecha-Zangief” who is supposed to be a slower version of Zangief that takes less damage and has super-armor on all of his attacks. He also gains a ranged attack in the form of fire breath. I assume this transformation was supposed to make him more competitively viable but it doesn’t come anywhere close to that.

            Marvel vs. Capcom is a bit uneven graphically. I’m not sure how many of the character sprites were ripped from past installments but I’d bet a large chunk of them were. Because of this, some characters, like Morrigan and Gambit, look more primitive than other characters. In fact, Morrigan is missing a “real” getting up animation. It doesn’t affect the gameplay in any noticeable way but it feels lazy. The sprites unique to this title, like Jin and Strider, look great though as do the backgrounds. The game is very colorful and properly evokes a comic-book style which is a great touch. Word of advice though; keep scan-lines on, the game looks much better with them on.


            With the exception of the secret characters, every character in Marvel vs. Capcom has a unique theme. Many of the Capcom characters have remixes of their old themes or in the case of characters like Mega Man and Strider; remixes of famous tracks from their games. The Marvel characters are in the same boat. The characters from Marvel Super Heroes get remixes of their themes from that game while other characters, like War Machine, get brand new themes. The quality of the songs is really uneven. The Capcom characters have some great themes but the Marvel themes range from “Okay” to totally unmemorable.

            The game’s single player is fairly unremarkable. 18 character specific endings, all very formulaic and dull, are your reward for clearing arcade mode. And it’s really a shame that the endings are so drab and boring. They could have potentially done some neat things with the endings but they’re all so lame that they barely qualify as a reward. Iron Galaxy’s port adds in some unlockables which may keep you busy but they only extend the playtime by a negligible amount.



            Much like with Marvel Super Heroes, I can’t recommend this game to people who don’t already have friends to play fighting games with. Unlike Marvel Super Heroes though, it’s got the pedigree that will attract casual fans of the Vs. Titles. It’s also got some neat gimmicks that will look enticing for fighting game fans looking for something different. Marvel vs. Capcom is not a bad game by any stretch, in fact it’s really fun, but it’s easy to see why it was overshadowed. That being said, this was Capcom’s golden era so even the most middling of fighting games is still great. Marvel vs. Capcom is an interesting novelty that can provide several hours of fun but nostalgia and/or friends may be required. The mechanics are solid, the gameplay is addicting but there’s little reason to check out Clash of Super Heroes in 2014. It’s an interesting, engaging curiosity but lacking in lasting appeal. 

Final Score: 6.5


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