With all the
Resident Evil 6’s and the Lightning Returns out there, it’s becoming more
evident that Japanese developers feel the need to emulate Western titles in
order to find success overseas. If they weren’t killing our favorite series in
the process, it would be almost cute. As it stands though, this recent trend is
destined to kill established series. That’s not to say that some developers
didn’t get it right though. Sega’s “Binary Domain”, developed by the up and
coming Ryū ga Gotkou studio, developers of the distinctly Japanese
“Yakuza” series, isn’t the perfect marriage of Western and Japanese sensibilities
but achieves that desired blend far better than much of its Japanese brethren
have.
Binary
Domain starts out like feeling a Michael
Bay movie. The characters
are loud, vulgar and obnoxious. Both of the main characters are as cliché as
they come, an unfortunate trap that many of the game’s characters fall into.
Sexist remarks, racist jokes and over-the-top racism towards robots (referred
to as “Scrapheads”) permeate the cast and cast them in a negative light. It’s
never enough to hurt the game, the characters aren’t constantly wisecracking
but it happens enough during the 1st act to leave a bad taste in the
player’s mouth. The game attempts to twist some of these character flaws on
their head towards the 3rd act but it fails to confront the main character’s
blatant sexism which is about as uncomfortable as some of the voice acting. And
hoo boy, the voice acting. That’s for later.
The
game tries to tackle similar issues to 1982’s “Blade Runner’. It attempts to
examine what makes us human and how much a non-human’s life is truly worth.
It’s nowhere near as poignant as Blade Runner is but it does a passable job.
There are a few questionable decisions made in regards to the cast’s actions
and the game has severe problems with ludonarrative dissonance but it’s a
fairly solid, if straightforward cyberpunk tale of corruption, racism and an
elite team of muscleheads caught in the middle. The best way to describe the
game’s approach to everything is “a cross between Yakuza’s storytelling style
and the ham-fisted approach to morality and politics that made the “Metal Gear
Solid” series so infamous". It’s an acquired taste and one that’s distinctly
Japanese despite first impressions. There’s little doubt in my mind that this
was intentional. A clever bait and switch on the writer’s part but ultimately
one that doesn’t make up for the game’s initial missteps; bad jokes are bad
jokes, no matter how you spin it.
Binary
Domain features a “Trust” system that can determine the outcome of certain plot
events in addition to determining how often your AI partners will listen to
you. Unfortunately, if unsurprisingly, this “Trust” system is (no pun intended)
very binary. It’s incredibly easy to get your squadmates to trust you and you
have to go out of your way for them to dislike you. The trust system does
influence certain plot events in fairly noticeable ways but I would have liked
to see more done with the concept. It was not nearly as fleshed out as it
should have been. It doesn’t feel like an afterthought but it does feel
undercooked.
Earlier
in the review, I called the voice acting “uncomfortable” because there is
really no other word for it. In 2012, there is no reason to have characters put
on an Engrish accent. The main character appears to have two different styles
of speaking that he’ll fluctuate between. And both styles of speaking are
fairly bland. The rest of the cast doesn’t run into any major problems and some
performances, like Troy Baker’s performance as Charlie and Alem Sapp’s
performance as Big Bo are particularly noteworthy. It’s just unfortunate that established voice
actors like Johnny Yong Bosch had to use over-the-top accents that are both
distracting and dated.
The
game’s sound design is excellent. The music, when it plays, is pulse-pounding
techno that fits in perfectly with the game’s futuristic setting. And when I
say “when it plays”, I don’t mean that the game has sound glitches like
Splatterhouse did. Rather, the game doesn’t have music playing all that often.
And this is deliberate. Music doesn’t play during especially tense scenarios in
order to help the player focus on the battle at hand. In doing this, the
designers made it so that the player could focus on what commands to give while
simultaneously keeping their character alive. It’s a smart decision that’s
worthy of the highest praise. In addition to the music, the noises of the
robots exploding and the sounds of gunfire sound great. The explosions in
particular are incredibly satisfying and make every firefight a rewarding
affair.
Graphically,
Binary Domain is passable. The character’s faces look fine and their armor,
while generic, has a certain distinct flair to it. And the game has neat
touches strewn about like a growing five o’ clock shadow on the main
character’s face. However, when you look at certain parts of the character
models, the hair especially, it becomes clear that the engine the team used was
dated. The buildings and background don’t look too great either. They’re a bit
plain although they do a fine job of creating a futuristic city. Just don’t
expect anything out of the ordinary. Most of the game takes place in hallways
and sewer drains though which makes the game feel a bit more generic than it
actually is.
The
real eye candy lies in the design of the bosses. The bosses and some of the
tougher enemies have a distinct Japanese flair to them. Much like the rest of
the game, it manages to blend together the best design elements of Western
robots with the best design elements of Japanese robots. They’re sleek and
stylish but they also look like they could absolutely wreck your shit and do it
efficiently. They’re as cool looking as they are imposing. I absolutely loved
the design of the “Grand Lancer” in particular, especially when stripped of all
its armor. A lot of work was put into these robot designs and they deserve far
more attention than they get.
Binary
Domain is a game designed to appeal to both Western and Japanese sensibilities.
It’s a 3rd person shooter with cover mechanics that is also not
afraid to get weird at times. I’m sure Sega saw this as a “best of both worlds”
case and they weren’t too far off but it appears that the team may have fallen
into old habits while working on the game. For starters, the game’s cover
system is half-baked and dated. Transitioning from one spot to another while in
cover is overly difficult and oftentimes clumsy and the game’s “take cover”
button and “leap over cover” button is the same button which leads to a lot of
hopping back and forth. It is little things like these that make clear that the
Binary Domain team hadn’t taken into account the advances that the cover system
had made since 2008. In addition, the game likes to knock you off your feet a
lot, especially early on which makes for a rough start.
But
the parts that the team got right, they absolutely hit out of the park. Gunplay
is fast, frantic and arcade-like. The aforementioned sound effects help to make
every kill feel rewarding and every gun feels like it has some weight to it.
There was a ton of thought put into the gunplay and it’s certainly got some
nuance. Robots come in droves which mean that you have to figure out to handle
the waves upon waves of enemies coming at you while keeping yourself and your
partners alive. It’s a game that requires you to think on your feet. And since
enemies normally pour in from all directions, you’re going to be running around
a bit. Recharging health doesn’t mean anything when you’re exposed to enemy
fire. Powerful enemies are generally quick as well which means you have to
prioritize. If you don’t do a good job of that, expect to go down more than a
few times.
The
game has an interesting take on the inventory system. Instead of immediately
getting a game-over once you're shot enough, you instead go into a critically
wounded state in which you either need to use one of your medkits or have one
of your teammates patch you up. In this state, enemies do not directly attack
you but you can directly attack them while waiting for backup. Your allies can
also enter this state and this introduces a clever, if underutilized, item
management factor. It’s a smart little trick that makes the game feel deeper.
And seeing as how checkpoints are fairly few and far between, you’ll really
want to conserve your medkits wisely.
The
game’s trust system also manifests itself in the gameplay. If your teammates
don’t trust you, they won’t listen to the commands you bark out. These commands
are imperative to survival so it’s important that they listen to you. However,
I have my doubts that the commands really mean much. The only command that
really seemed to do anything was the “Cover Me” command. The “Fire” command was
generally redundant and the “Retreat” command never did anything. So, really,
the “Cover Me” command is imperative to survival, nothing else. Not to sound
like a broken record, but the “Trust” system feels undercooked.
The
ally AI isn’t great either. They aren’t escorts, so they aren’t supposed to
stay back but they might be a bit more gung-ho about shooting things than they
should be. I can’t even count the number of times I had one of my allies run
into my crosshairs while I was firing my gun. Naturally, I shot them and they
got mad at me. Then they trusted me less which wasn’t really a problem because
they all loved me anyways. They managed to get themselves killed by enemy
gunfire numerous times as well and while they were generally pretty good about
reviving me, sometimes they’d get distracted by an enemy. In short, your allies
are a bunch of hyperactive children and you have to make sure they don’t get
themselves killed. It’s like babysitting but with guns and explosions. And it’s
substantially more fun than babysitting because of that.
Binary
Domain might be a game that you have to work at in order to enjoy. Despite
Sega’s best intentions, it is not a game for everyone. Iffy moral choices and
questionable voice acting might make most gamers shake their heads but
addicting gunplay and neat robot designs make up for those missteps in spades.
It’s an over-the-top action movie that tries to tackle serious morality issues
and while it doesn’t quite succeed, it’s little wonder why Binary Domain has
amassed a small but dedicated cult following.
Final Score: 6.5
Final Score: 6.5
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