Nier
is a game that you really have to work at in order to enjoy it. As with nearly
everything made by Cavia, it’s got numerous kinks and oddities that may make it
a bit too unpolished for most people to enjoy. Cavia wasn’t a technically skilled
team but what they lacked in skill, they made up for with an interesting plot
and some of the most lovable characters in the 7th generation. Cavia
managed to create one of the most gripping, heartwarming and often-times
depressing tales to come out of this generation. Games like Deadly Premonition
and Hotel Dusk have shown that top-notch gameplay is not required to make a
great game and Nier most definitely fits that mold. This is Square Enix and
Cavia’s cult hit, Nier.
Less Touhou, more Radiant Silvergun. Not too overwhelming in any event. |
One
could call theoretically Nier greater than the sum of its parts. It mixes in
action-adventure gameplay with a Devil May Cry style combo system and bullet
hell mechanics. It also pays homage to the survival horror games of yore with a
genuinely creepy “explore the mansion” segment and borrows even more from Zelda
with a top-down segment. Hell, it even goes so far as to add a part that is
reminiscent of Choose Your Own Adventure books although I feel like this is
more due to budget constraints than out of love for the books. All of these fit
into a nice little package that is guaranteed to be one of the freshest, most
furious and most interesting battle systems any game this generation has to
offer.
Like
I said, one could “theoretically” call Nier greater than the sum of its parts. The
combat itself is both unique and super-fun and the more-or-less invincible AI
partners make combat an exciting prospect but it’s the other things about Nier
that make it a pain to play. For example, the aforementioned Choose Your
Adventure segment is incredibly tedious and the game forces you to repeat this
segment several times. The mansion, while creepy, isn’t much to brag about
either. It’s a cute homage but it serves little purpose. There are also as slew
of sidequests, most of which are fetch-quests that require you to run back and
forth throughout the vast, empty overworld which has more in common with SoTC
than Legend of Zelda. Fast travel options are opened to you later in the game
but any kind of faster travel would have been nice. Hell, even Link gets a
horse.
You save via mailbox. Every time you save you risk an innocent postman's life. |
The
side-quests are mostly useless anyway, rarely offering any kind of sufficient
reward for your troubles. They are extra time-wasters that serve to lengthen
the game. That being said, they serve an important purpose, albeit a somewhat
unnecessary one. The sidequests help drive home just how bleak the world of Nier is. I cannot think of a sidequest that ends on a positive notes, even the lighter sidequests have a depressing plot twist within them. The sidequests help to bring Nier’s somber and gloomy world to life and help to immerse the player into the game. They certainly aren't perfect, far from it in fact, but I recommend that you tackle at least 5 or 6 of the sidequests before you (wisely) blow the rest of them off.
Nier,
much like every other game out there nowadays, incorporates RPG elements and
customization in the form of levels and stat-bonuses called “Words”. It’s a
small customization feature that adds quite a bit thought to the game as you
can personalize the weapon you’re using so it gains an added effect that helps
dish out more damage. Cavia went the extra mile and decided to incorporate some
weapon customization which is a nice little bonus for people who ask that a
game be a bit meatier than your average beat ‘em up. And in case the term
“levels” worry you, I can reassure you that grinding was never an issue. Buying
new weapons and learning new words were always enough.
The
game’s biggest issue lies in its drive to be long. This game wants nothing more
than to be a long, sprawling epic and tries to reach the much coveted 30+ hour
mark in the most asinine of ways. And it doesn’t even reach that mark.
For
starters, the game was on a tight budget which explains segments like the
Choose Your Adventure book. Making a 30+ hour game on a tight budget is hard so
you have to find ways to manipulate your players into playing your game for
longer. Fetch-quests are a prime example of this, which, no surprise, Nier has
a ton of. They did this by promising
extra cut-scenes that expand on the characters’ motivations in addition to
different endings. Thankfully, you don’t need to replay the entire game; you
only need to play through the 2nd half of the game which isn’t too
bad. Cavia was merciful but even doing this starts to wear thin after you run
through the same empty field dozens and dozens of times. The extra cut-scenes
and endings are most definitely worth it but by my 2nd go-around, my
brain was on autopilot and I was having absolutely no fun whatsoever. I can
only play through the same game so many times in a week and Nier was starting
to test my patience.
It’s
worth noting that despite the fact that I disliked going through the game
several times, Nier’s story never got old. The story of a man trying to rescue
his daughter was one that immediately grabbed my attention as it’s a “Save the
Damsel” story that doesn't really pop up as often as you’d expect. It carries
much more emotional weight than most Damsels in Distress stories typically do and it’s
really something I’d like to see more of. Now, Nier didn't totally deliver on
what I had expected of the story* but it did deliver something entirely
different and equally good, if not better.
Nier’s
story enters territory few games, let alone JRPGs go. It tackles issues like
death, sacrifice, bigotry and revenge in a way few games do. Now, I’d never say
it was profound or anything like that, as it’s not. Much of this game is coated
with the saccharine “power of friendship” BS that infects most JRPGs (although
it plays this trope better than most JRPGs). However, “Nier” does present a valiant
attempt at a mature story and does succeed; just don’t expect a totally pessimistic
“Spec Ops: The Line” view by the time the game ends.
Nier’s
characters are ragtag group indeed. You play as loving father, Nier, who wants
nothing more than to protect his daughter, Yonah who has been infected with a
mysterious disease. Over the course of the game you will meet a foul-mouthed,
perpetually angry hermaphrodite named Kaine, a precocious young boy named Emil
and a stuffy talking book named Grimoire Weiss. Weiss, in particular, acts as
your constant, albeit begrudgingly, companion throughout your travels. These 4
characters bounce wonderfully off of each other. Kaine and Weiss constantly
exchange banter while Emil and Nier try to provide some kind of happy medium to
Kaine and Weiss polar opposite attitudes. It’s a dynamic that works perfectly.
And the writing is top-notch. It’s quick; it’s funny and even occasionally
heartwarming. These are characters that will stick, guaranteed.
And
to ease any doubts, these characters aren’t these one note pieces of cardboard
that pass for characters in other games. Kaine, Emil and Weiss are all
incredibly well fleshed out with their lives being detailed either through exposition
or through events in the game. Those three go through some pretty heavy stuff
and they are all prone to buckling under pressure. They feel very
three-dimensional and they certainly don’t feel like stock characters. And that
brings us back to Nier. Nier isn’t nearly as fleshed out, nor does he visibly
undergo the hardships that the others suffer through. In fact, he seems pretty
dead-set on getting his daughter back much like how other, much duller
protagonist want their princess/girlfriend/banana hoard back. In fact, it’s his
one-track mind that ends up getting him into trouble most of the time. It’s not
a total deconstruction of the “generic protagonist” but it comes close. He’s a
refreshingly deep “simple” protagonist.
Nier
isn’t a pretty game. Hell, I’d say the drab color palette and barren landscapes
were a conscious design decision if I honestly thought that but I really don’t
think they ever had that in mind. Graphically, Nier is incredibly dated. It may
have looked good at the 360’s launch, maybe even a good looking late PS2 game
but as it stands, it’s in the lower rungs of graphical prowess this generation.
Backgrounds are drabs, textures are ugly, characters look “okay” but they
certainly aren’t impressive in any way and the world just isn’t that much fun
to look at. And you wouldn’t even believe the amount of bloom lighting this
game has. Earlier I compared the game’s overworld to Shadow of the Colossus.
Well that applies to both its barrenness and both games’ gross overuse of bloom
lighting. It worked to an extent in SoTC but here? It’s totally unnecessary and
actually makes walking out of a cave potentially retina-killing. The
environments are pretty awful looking too. It really reminds me of the Twilight
Princess overworld; just drain away any personality that game had. All-in-all,
it looks pretty wretched.
However,
the saving grace, the counter-point to the misstep that were the graphics is
the masterful soundtrack. Nier’s music is really top-of-the-line work. Much of
Nier’s music has a very melancholy feel to it, there are very few upbeat tracks
and the few upbeat tracks that do exist still have a somber undercurrent to
them. Much of the music has a very otherworldly feel to it, almost as if you’ve
stepped into a world on the verge of collapse. It’s an incredibly well-crafted
soundtrack that has gone down in video game history as being one of the greats.
The voice-acting is also quite well done. Grimoire Weiss in particular has an incredibly mesmerizing accent and every single one of his words is dripping with biting sarcasm. He’s really a joy to listen to.
Nier
is undoubtedly worth checking out if you’re into JRPGs in any capacity. It’s
one of the most original titles Square Enix had put out in a long time and a
fitting swan song for Cavia. It has several problems ranging from the
proverbial gears not fitting like they should, to an insane devotion to the
idea that it needed to be as long as it was, to some truly bleak and abhorrent
graphics but these should not ruin the game for you. The characters are some of
the best Square-Enix has to offer, the plot is one of the most riveting stories
you’ll find in a JRPG this generation and the soundtrack is an absolute must.
There’s a reason this game became a cult phenomenon and it’s highly recommended
to anybody looking for a different kind of JRPG.
Final Score: 7.0
*-Nier was developed in Japan under the
names "Nier Gestalt" and "Nier Replicant". Replicant was developed first and focused
on a teenage Nier saving his sister. Everything else was exactly the same.
Replicant’s plot was re-used in Gestalt (the version Westerners got) except for
the detail that you’re saving your daughter instead of your sister. So it’s
actually understandable as to why the father-saving-daughter plot wasn’t as
deep as I thought it’d be. Because it wasn't originally one.
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