I think it best
that I come out swinging for this review. Super Paper Mario has a lot of
interesting ideas but fails to properly execute any of them. Unlike its
predecessor, it is woefully dated graphically. Combine that with boring level
design, a penchant for padding and a tonally inconsistent plot and you have one
of the most middling games in the entire Mario series. Perhaps the most disappointing
game in Intelligent Systems’ entire catalog, there is no reason to play Super
Paper Mario when there are hundreds of better platformers out there.
Higemaru's Steam Room
Crazy Rants Start!
Monday, April 28, 2014
Super Paper Mario
Labels:
Black Sheep,
Intelligent Systems,
JRPG,
Nintendo,
Paper Mario,
Platformer,
Wii
Friday, March 28, 2014
Final Fantasy VI
Final Fantasy VI is heralded as one
of the greatest JRPGs of not only the Super Nintendo era, but of all-time.
Beloved for its approach to storytelling, memorable characters, excellent
presentation and deep and exploitable battle system, Final Fantasy VI is
legendary among gamers, young and old. It says something about a game when a
debate rages on whether this title or its immediate sequel, Final Fantasy VII,
is the superior game. Even now, 20 years after its original Japanese release, Final
Fantasy VI is still an absolute classic that may have actually become better
with age.
Labels:
Final Fantasy,
JRPG,
Playstation,
SNES,
Square Enix
Thursday, March 27, 2014
Crazy Taxi
Crazy Taxi has always been my go-to
game for whenever I feel down or sick of whatever bloated RPG I’ve been
playing. It’s fast, hectic arcade action at its finest. For an arcade game from
1999, it has held up surprisingly well. It came at a time when Sega was looking
to inject some new life into their line-up and it did precisely that. Crazy
Taxi was one of the most successful and iconic games of the late 90s and
it left a lasting impression on many gamers. There have been sequels to Crazy
Taxi but none of them managed to capture the devil-may-care attitude or the
nuanced action that the first game had. As a result, Crazy Taxi is still a
one-of-a-kind gem despite numerous rip-offs having made their way into the
market after it took off in '99.
Thursday, March 13, 2014
Aliens: Colonial Marines
Aliens: Colonial Marines is
aggressively terrible. It does so little right that it would almost set a new
low for licensed games if that bar wasn’t already as low as it could go. The
only time the game is even remotely interesting is when it is directly
referencing Cameron’s “Aliens”. Aside
from those moments, it’s a cut-and-paste shooter that fails to deliver on any
of the promises that Gearbox had made. Colonial Marines is a disaster on all
accounts. Gearbox, Timegate, Sega and whatever other parties were involved with
the game should be ashamed that they unleashed such a half-baked wreck upon the
public.
Monday, February 10, 2014
Paper Mario: The Thousand Year Door
RPGs aren’t a genre for everyone.
When you consider how non-interactive the game portions of titles
like Dragon Quest and Final Fantasy are, it’s a wonder that the genre ever
caught on. That’s not to say that there weren’t more interactive alternatives
to the typical DQ battle system, there were. Square’s own Parasite Eve and
Super Mario RPG created inventive new battle systems that forced players to pay
attention and stay invested in even the easiest of battles. The Super Mario RPG
style of battle, which is heavily dependent on timing button presses, found its
way into its spiritual successor series, Paper Mario. Paper Mario: The Thousand
Year Door, the 2nd title in the sub-series, expands on concepts
first presented in the 1996 SNES RPG but in doing this, reveals some problems
with the interactive battle system.
Labels:
Gamecube,
Intelligent Systems,
JRPG,
Nintendo,
Paper Mario
Wednesday, January 15, 2014
Marvel vs. Capcom: Origins
I've always dug Capcom’s fondness
for digging up its old arcade classics and porting them to modern systems.
Games like Jojo’s Bizarre Adventure, Dungeons & Dragons and Darkstalkers 3
are either difficult to come by or their home ports simply weren't good. With
that in mind, I still found it strange that Capcom would do a HD re-release of
Marvel Super Heroes and Marvel vs. Capcom. Neither game is very expensive or
hard to come by. In addition, the star attraction, Marvel vs. Capcom, has a
Dreamcast port that’s nearly arcade-perfect. It was an odd cash-grab for Capcom
and the high price tag didn’t make it an appealing purchase when it came out.
However, now that every other Marvel vs. Capcom title has been delisted, I
think it’s worth diving into.
Labels:
2D Fighter,
Capcom,
Compilation,
Iron Galaxy,
Marvel,
Playstation 3,
Xbox 360
Marvel vs. Capcom: Clash of Super Heroes
The original Marvel vs. Capcom
quickly fell off the radar after Marvel vs. Capcom 2’s release a scant two
years later. To make matters worse, its contemporaries like Third Strike and
Darkstalkers 3 overshadowed the game. Marvel vs. Capcom: Clash of Super Heroes
is almost like the neglected middle child of late 90s Capcom fighters. It was
popular for a time but its little brothers overshadowed it fairly quickly. It
may not be as deep or refined as Third Strike or Darkstalkers 3 but it’s still
a fine game in its own right. At any rate, it’s an absolute shame that it’s
been given the shaft for so many years.
Labels:
2D Fighter,
Arcade,
Capcom,
Marvel,
Playstation 3,
Xbox 360
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