Monday, February 10, 2014

Paper Mario: The Thousand Year Door

RPGs aren’t a genre for everyone. When you consider how non-interactive the game portions of titles like Dragon Quest and Final Fantasy are, it’s a wonder that the genre ever caught on. That’s not to say that there weren’t more interactive alternatives to the typical DQ battle system, there were. Square’s own Parasite Eve and Super Mario RPG created inventive new battle systems that forced players to pay attention and stay invested in even the easiest of battles. The Super Mario RPG style of battle, which is heavily dependent on timing button presses, found its way into its spiritual successor series, Paper Mario. Paper Mario: The Thousand Year Door, the 2nd title in the sub-series, expands on concepts first presented in the 1996 SNES RPG but in doing this, reveals some problems with the interactive battle system.