Something I don’t
say too loud at parties is that I’m not a huge fan of the original Devil May
Cry. I certainly think it’s a unique game and I enjoyed my time with it but I’d
never call it one of the best games on the Playstation 2 and I don’t think it’s
a pillar of the genre like people insisted it was. However, I did appreciate
that it was something unique. It knew what it was and I have some modicum for
respect for it. It was unique and interesting, if nothing else. Its sequel,
Devil May Cry 2 on the other hand is a focus-tested, soulless product that
directly flies in the face of everything neat about its predecessor.
Saturday, November 30, 2013
Devil May Cry 2
Labels:
Beat 'Em Up,
Black Sheep,
Capcom,
Devil May Cry,
Playstation 2,
Playstation 3,
Xbox 360
Friday, November 29, 2013
Gabriel Knight: Sins of the Fathers
Graphic Adventure titles, ones made
by Sierra especially, are a tricky genre. Infamous for their reliance on obtuse
puzzles, strict adherence to sequencing and nonsensical deaths, Sierra graphic
adventures like Space Quest, King’s Quest and Leisure Suit Larry are often seen
as being incredibly daunting for a newcomer to the genre. Most people would
rather play something like Monkey
Island before checking
out anything in Sierra’s vast library. This is a deserved reputation too,
Sierra games have a tendency to be obnoxious at times but there are a few
exceptions to this rule. Leisure Suit Larry 7 and King’s Quest VI make it clear
that Sierra knew how to make a great adventure game without being overly
difficult and confusing. Sierra’s “Gabriel Knight: Sins of the Fathers” is
another Sierra title which is more newcomer friendly although it doesn’t quite
avoid the missteps that previous Sierra titles had made.
Labels:
Gabriel Knight,
Graphic Adventure,
PC,
Sierra
Thursday, November 14, 2013
Castlevania 64
Castlevania is one of those series
that could never quite make the jump to 3D. Castlevania, much like Mega Man,
had nearly mastered the 2D side of things but always struggled to find its
footing when the Z axis was introduced to the equation. Konami has tried to
bring the series into 3D several times since their first attempt in 1999 to
varying degrees of success but most of their ventures failed to impress critics
or longtime Castlevania fans. Castlevania has always been a series that worked
best in 2D and there’s no shame in that. However, it is unfair to disregard the
3D installments as if they never happened. Even the oft-maligned Castlevania,
colloquially known as Castlevania 64, has some neat tricks up its sleeves that make
it worth paying attention to.
Labels:
3D Platformer,
Black Sheep,
Castlevania,
Horror,
Konami,
Nintendo 64
Saturday, November 9, 2013
Billy Hatcher and the Giant Egg
Billy Hatcher and
the Giant Egg is the most consistently frustrating game I have ever played. The
amount of times I thought to myself how much fun it would be to rip the disc
out of the system and toss it into the beyond, never to be seen again, is impossibly
high. Everything about this game is designed to be as irritating and
unforgiving as humanly possibly. And it’s all covered up by bright colors and
an overly sweet vibe.
Labels:
3D Platformer,
3D Sonic,
Billy Hatcher,
Gamecube,
Sega
Saturday, November 2, 2013
Phoenix Wright: Ace Attorney: Dual Destinies
Of all the series that Capcom has
in their stable, Ace Attorney is one of the most unlikely titles to have found
any semblance of success in the West. While it’s true that court and detective
dramas are one of the most popular genres in the US , Ace Attorney’s distinctively
Japanese flair should have turned off most consumers but in 2005, the stars
aligned and a miracle occurred. The success of such a niche title like Phoenix
Wright opened the floodgates; the DS enjoyed a plethora of graphic adventure
titles like Hotel Dusk, Professor Layton and 999. The West continued to get the
Phoenix Wright sequels until 2010, when the series suddenly went dark. It
appeared to gamers that Capcom had little interest in supporting the series in
the West. That was, until, the launch trailer for the long-awaited Ace Attorney
5 debuted and with it, a confirmation of a Western launch. Capcom was giving
the series another chance; this was perhaps the last opportunity that Ace
Attorney would have to prove itself to the Western market. Was Dual Destinies
worth the nearly 5-year wait?
Labels:
3DS,
Ace Attorney,
Capcom,
Digital,
Graphic Adventure
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