Aliens: Colonial Marines is
aggressively terrible. It does so little right that it would almost set a new
low for licensed games if that bar wasn’t already as low as it could go. The
only time the game is even remotely interesting is when it is directly
referencing Cameron’s “Aliens”. Aside
from those moments, it’s a cut-and-paste shooter that fails to deliver on any
of the promises that Gearbox had made. Colonial Marines is a disaster on all
accounts. Gearbox, Timegate, Sega and whatever other parties were involved with
the game should be ashamed that they unleashed such a half-baked wreck upon the
public.
Gearbox
had been hyping up this game’s graphical prowess and lighting tech. By now, it
is common knowledge that they were lying about it as Colonial Marines is an
absolutely hideous game. I can’t speak for the PC version (which is reportedly
better) but the 360 version is riddled with graphical glitches, clipping
issues, muddy textures and graphical artifacts. Dead enemies will occasionally
be stuck in a standing animation, explosions will leave behind a static
explosion texture and there are times when the enemies will just drop dead
without any sort of falling or dying animation.
The
game is wildly inconsistent about blood too. Some enemies will just explode
into massive clouds of blood while others won’t bleed at all. Some enemies will
die and then spurt out some blood like they fell on top of a ketchup packet.
And these are just the human enemies; the Xenomorphs have it far worse. Their
tails get caught on the level architecture which causes the entire corpse to flail
around, the numerous appendages of the Xenomorphs will sometimes fly into the
air upon death and sometimes they’ll just fall over. These often-hilarious
death animations (or lack thereof) make it clear just how little care there was
in fine-tuning the graphical aspects of the game. There’s a certain balance you
need to achieve with your blood and gore and Colonial Marines does not achieve
that balance.
But
it doesn’t stop there; Colonial Marines takes every possible opportunity to
remind you as to why Alien and Aliens made sure to hide the titular creatures.
The reason the best Alien movies hid the creature (aside from budget issues) is
because a giant phallus monster isn’t that scary, especially when it holds up
its claws like a hamster carrying food. Colonial
Marines takes it upon itself to show you just how goofy the Xenomorphs can be.
From the blind Xenomorphs that stumble around until they spontaneously combust
to the regular ones that saunter about until they decide to attack, all of
their animations are a reminder as to why the best Alien stories keep the
rape monsters in the dark. Without the proper lighting or atmosphere, your most threatening enemy goes from terrifying to adorable within a matter of seconds.
Speaking
of, Colonial Marines has absolutely terrible lighting. This should
come as no surprise as one of the things that Gearbox was hyping up about the
project was “how next-gen the lighting was”. In truth, I feel like the darkness
in some spots was to cover up how muddy and dated the textures look. There are
certain spots of Colonial Marines that look like they were ripped straight out
of a sub-standard FPS from 2008. Even the art direction can’t save it since
that looks terrible too. I won’t spoil it but there’s an iconic object from the
series that makes an appearance late in the game that looks absolutely
atrocious to the point where it’s barely recognizable. There is the occasional
flash of effort though as Hadley’s Hope is faithfully recreated but aside from
that, it is as low effort as they come.
Your
fellow marines are bland and lacking detail. Nothing about them is distinct and
their facial animations are as stiff and robotic as Bishop. When a character
tries to emote in any way, their body language and facial expressions do
nothing to convey that. It’s expected that your partners would look a little
hardened, they are marines after all, but they should not look this lifeless. In
addition, the cut-scenes look incredibly compressed and grainy which only
accentuates how ugly the character models are.
Whenever
you die, the game will playback your death in grayscale. I cannot fathom why this
was implemented as all this does is make your deaths even more jarring. At one
point, I fell down a bottomless pit. The camera immediately zoomed out to show
my corpse tumbling into the unrendered abyss below. It looked beyond horrible.
Other times, the game would just show my marine’s head exploding or my leg
poking out from behind a wall. This playback feature does nothing to help the
game. It’s not stylish, it’s not cool, and it’s not anything but obnoxious and
revealing.
And
while the graphics are problematic; the core elements of Colonial Marines are
its biggest problems. Everything from the guns to the level design to the ally
AI just doesn’t flow. The guns, with the exception of the smart gun and the
flamethrower, all feel exactly the same which is exceptionally disappointing
when you consider just how iconic something like the Pulse Rifle is. The level
design is incredibly simple and rudimentary. Certain areas feel like something
out of a basic Doom mod. Other areas just don’t function like they should with
a poor checkpoint system and an even poorer ally AI mucking up the already
tepid shooting segments.
The
AI in general is just terrible. Your fellow marines will spend more time than
not shooting at the wall or at a crate that blocks their path. There were
numerous points where my allies ran into a different room behind me and shot at
a wall. The Xenomorphs, which were supposed to have complicated AI patterns,
have such predictable patterns that you can practically see the AI path. At one
point, the game shoehorns in a stealth segment inside the sewers. This section
promises scares but the hilarious Xenomorphs animations combined with the awful
AI instead make this section a tedious slog.
The
terrible Xenomorph AI makes the addition of a motion tracker absolutely
worthless. Since you always see the Xenomorphs coming for you, the motion
tracker is only there for when the game wants to up the tension (which it fails
to do). Much like the rest of the game, it’s wasted potential. Speaking of
wasted potential, Colonial Marines is just barely an “Aliens” game. Combat with
the Xenomorphs is already easy but the game has very little of it compared to
the amount of time you’ll spend fighting Weyland-Yutani grunts. Thankfully,
their AI is a bit better but if I wanted to play a game where I shot at guys
with guns, I’d play literally any other shooter.
The
game is incredibly short too, probably clocking in at 5 hours long but this is
a blessing as the game starts to feel stale right after you leave Hadley’s
Hope. The basic formula of the game boils down to “shoot Xenomorphs, shoot
guys, shoot Xenomorphs & guys” and it’s not a formula that works. There is
very little variety in the game, the setpieces all feel similar (the game even
has the audacity to have you backtrack towards the end) and the shoot-outs are disappointingly
easy. The scripted sequences follow a basic template that only deviate from
that template when the game glitches out.
There
was clearly no desire to animate any more than the team absolutely had to which
ends up directly affecting the gameplay. Your teammates will automatically
teleport to your location if you manage to outrun them or even reach a door
before they do. This has its uses as the AI does run into walls quite a bit but
the teleporting has the nasty side-effect of occasionally spawning your marines
in front of you which can trigger an event or a firefight. This teleportation mechanic makes it far more
difficult to actually explore the game than it would be otherwise. It's a solid idea in theory but it's poorly implemented.
The
story is another irredeemable mess. From unmemorable and unlikable characters,
to plot twists that directly fly in the face of the series’ canon to just the
sheer dullness of the overall plot, it’s a wonder why anyone thought this was a
story worth telling. The Alien series has always had a penchant for being able
to create memorable side-characters to back up Ripley but Colonial Marines has
none of that. All of the characters are the same, bland G.I. Joes and Janes
stereotypes that Aliens mercilessly deconstructed back in 1985.
And
the characters are just so gung-ho about their machismo, it is nauseating. The
game makes no attempt to deconstruct these characters and actually supports
some of their downright self-centered and destructive actions. It looks like
the writers were trying to show that both the Marines and Weyland-Yutani were
destructive forces but rewrites, poor direction and overall incompetence
absolutely kills any point that the writers may have been trying to make.
In
truth, the game only has two positive qualities and both of them get the game
nowhere. Gearbox had promised that Colonial Marines would have been loaded with
fan-service and to their credit; they did not lie about that. You’ll visit
locations from the film like the Sulaco, Hadley’s Hope and even the Derelict
Ship. You can also find audio logs and dog tags which are neat winks to
hardcore fans. In addition, you can find iconic weapons like Hicks’ shotgun and
Hudson ’s pulse
rifle. Because a lot of these areas are faithfully recreated, they are sure to
temporarily please any massive Aliens fan. Eventually Mr. Pitchford’s Nostalgic
Ride stops and you are dumped into a totally soulless wasteland.
The
other positive point is the game’s surprisingly adept soundtrack. It properly
evokes the soundtrack of the original Aliens film while feeling somewhat fresh
and exciting. It even helps to make the game’s bland firefights a bit more
enjoyable. It’s not anything game-changing but when the music starts to play,
you get pumped. The music does its job exceedingly well considering the game’s
quality in nearly every other area.
The
same cannot be said for the voice acting or sound effects though. Part of the
reason the guns all feel the same is because the sound effects do very little
to differentiate them. They all have the same stock RATATATAT noise that you
hear in every modern FPS. The voice acting is a mixed bag too. Most of it
sounds very tired and any time a character tries to really emote; it sounds
forced. Even returning actors from the Alien movies, like Lance Henrikson,
sound very tired and bored.
In
short, Colonial Marines is a forsaken mess of a game. It is a clear victim of
mismanagement, incompetence and general carelessness. There are missteps
in the basic formula of the game. The title may be glitchy but no amount of
patching can fix a game that’s so totally broken at a fundamental level. It’s
an ugly, dated game that promises scares, fanservice and solid gameplay but can
only deliver on one of those things. It’s one of the biggest disappointments of
2013 and one of the worst first-person shooters in recent memory. Aliens:
Colonial Marines is a disgrace to a franchise that is no stranger to black
sheep.
Final Score: 2.5
Final Score: 2.5
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